This is an advanced workshop. Prior knowledge in using a CAD Software is beneficial.
Price (per person):
- For MotionLab-Member: 50 €
- For Non-Member: 75 €
ab 50,00 €
inkl. 19 % MwSt.
In our Workshop learn to explore Zbrush interface, learn to sculpt a simple character design. Digital sculpting software 3D/2.5D modelling package. Create hi-resolution models. Well suited for concepting, proto-typing and character design. Upwards of 30 brushes allow you to create a concept, a character or prototype freehand. Retopolize your sketch using Zremesher for a high resolution finish and print a .stl or .obj. Zmodeler to create hard surface modelling. Go-Z sharing with other enable applications for remapping, DynaMesh enables topology and eliminates polygon stretching.
Within 2 hours of this workshop, we’ll prepare a simple sculpt for 3D printing in slicing software. You will learn how to decimate your design while maintaining resolution. You’ll be able to hollow your object and measure wall thickness for printing.
Bring your own laptop and a Wacom style drawing tablet. Please, pre-install the software:
Note: Familiarity with 3D software recommended. Material for the Zbrush-Workshop will be provided.
Joel Thompson has worked as a coordinator and motion designer at the Canadian Broadcasting Corporation. In 2014 he moved to Europe, his work as a 3D artist and print operator lead to work for the Sicilian jewelry brand FANCSV. Hi primary focus is in the 3D printing industries.